Heuristica: Designing a serious game for improving decision making G Mullinix, O Gray, J Colado, E Veinott, J Leonard, EL Papautsky, ... 2013 IEEE international games innovation conference (IGIC), 250-255, 2013 | 18 | 2013 |
The effect of camera perspective and session duration on training decision making in a serious video game J Hotaling, J Flach, J Lorince | 15 | 2013 |
Can simple social copying heuristics explain tag popularity in a collaborative tagging system? J Lorince, PM Todd Proceedings of the 5th Annual ACM Web Science Conference, 215-224, 2013 | 13 | 2013 |
" Supertagger" behavior in building folksonomies J Lorince, S Zorowitz, J Murdock, PM Todd Proceedings of the 2014 ACM conference on Web science, 129-138, 2014 | 9 | 2014 |
Analysis of Music Tagging and Listening Patterns: Do Tags Really Function as Retrieval Aids? J Lorince, K Joseph, PM Todd International Conference on Social Computing, Behavioral-Cultural Modeling …, 2015 | 8 | 2015 |
The Wisdom of the Few? “Supertaggers” in Collaborative Tagging Systems J Lorince, S Zorowtz, PM Todd The Journal of Web Science 1 (1), 16-32, 2015 | 6 | 2015 |
Music tagging and listening: Testing the memory cue hypothesis in a collaborative tagging system J Lorince, PM Todd Big data in cognitive science, 126-152, 2016 | 4 | 2016 |
Consumption of content on the Web: An ecologically inspired perspective J Lorince Indiana University, 2016 | 2 | 2016 |
Path Following in Social Web Search J Lorince, D Donato, PM Todd International Conference on Social Computing, Behavioral-Cultural Modeling …, 2014 | 1 | 2014 |
Exploring the use of big data in color preference research C McGlasson, J Lorince, DJ Crandall, PM Todd Journal of Vision 13 (9), 1167-1167, 2013 | | 2013 |