Videogames as remediated memories: Commodified nostalgia and hyperreality in Far Cry 3: Blood Dragon and Gone Home RJS Sloan Games and Culture 10 (6), 525-550, 2015 | 70 | 2015 |
Virtual Character Design R Sloan Taylor & Francis Group, Boca Raton, 2015 | 70 | 2015 |
The game jam movement: disruption, performance and artwork R Locke, L Parker, D Galloway, RJS Sloan 2015 workshop on game jams, hackathons and game creation events (co-located …, 2015 | 50 | 2015 |
Children’s perception of uncanny human-like virtual characters A Tinwell, RJS Sloan Computers in Human Behavior 36, 286-296, 2014 | 49 | 2014 |
Nostalgia videogames as playable game criticism RJS Sloan GAME: The Italian Journal of Game Studies 5, 2016 | 26 | 2016 |
Using virtual agents to cue observer attention S Martinez, RJS Sloan, A Szymkowiak, KC Scott-Brown CONTENT 2010: The Second International Conference on Creative Content …, 2010 | 20 | 2010 |
Considerations for believable emotional facial expression animation RJS Sloan, M Cook, B Robinson 2009 Second International Conference in Visualisation, 61-66, 2009 | 20 | 2009 |
Homesick for the unheimlich: back to the uncanny future in Alien: Isolation RJS Sloan Journal of Gaming and Virtual Worlds 8 (3), 211-230, 2016 | 12 | 2016 |
Physical responses (arousal) to audio in games R Usher, P Robertson, R Sloan The Computer Games Journal 2, 5-13, 2013 | 9 | 2013 |
Playing outside the box: Transformative works and computer games as participatory culture O Mavridou, RJS Sloan Participations: Journal of Audience & Reception Studies 10 (2), 246-259, 2013 | 8 | 2013 |
Animated virtual agents to cue user attention: Comparison of static and dynamic deictic cues on gaze and touch responses S Martinez, RJS Sloan, A Szymkowiak, KC Scott-Brown International journal on advances in intelligent systems 4 (3&4), 299-308, 2011 | 8 | 2011 |
Dynamic emotional expression choreography: perception of naturalistic facial expressions RJS Sloan, B Robinson, M Cook, JL Bown 9th International Animation, Games & SFX Conference, 2008 | 6 | 2008 |
An impression of home: player nostalgia and the impulse to explore game worlds RJS Sloan 1st joint international Conference of DIGRA and FDG, 2016 | 5 | 2016 |
Choreographing emotional facial expressions RJS Sloan, B Robinson, K Scott‐Brown, F Moore, M Cook Computer Animation and Virtual Worlds 21 (3‐4), 203-213, 2010 | 5 | 2010 |
Through the Shanzhai Lens: Reframing the transmedial copying and remaking of games HJ Austin, RJS Sloan British Journal of Chinese Studies 12 (2), 133-153, 2022 | 3 | 2022 |
Recover: designing a videogame to assist with recovery from PTSD E Macleod, RJS Sloan The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 2017 | 3 | 2017 |
Using the principles of animation to predict allocation of attention R Sloan, S Martinez, K Scott-Brown Predicting Perceptions: Proceedings of the 3rd International Conference on …, 2012 | 3 | 2012 |
A phenomenological study of facial expression animation RJS Sloan, B Robinson, K Scott-Brown, F Moore, M Cook Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction, 2011 | 3 | 2011 |
Emotional avatars: choreographing emotional facial expression animation RJS Sloan University of Abertay Dundee, 2011 | 3 | 2011 |
A practice-led approach to facial animation research RJS Sloan, B Robinson, K Scott-Brown, F Moore, M Cook Proceedings of the SSPNET 2nd International Symposium on Facial Analysis and …, 2010 | 3 | 2010 |