Enkhbold Nyamsuren
Cited by
Cited by
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren, A Georgiev, IM Ortiz
International Journal of Computer Games Technology 2016, 2016
Pre-attentive and attentive vision module
E Nyamsuren, NA Taatgen
Cognitive Systems Research 24, 62-71, 2013
Artificial intelligence moving serious gaming: Presenting reusable game AI components
W Westera, R Prada, S Mascarenhas, PA Santos, J Dias, M Guimarães, ...
Education and Information Technologies 25 (1), 351-380, 2020
Set as an Instance of a Real‐World Visual‐Cognitive Task
E Nyamsuren, NA Taatgen
Cognitive science 37 (1), 146-175, 2013
Cognitive analysis of educational games: The number game
HLJ van der Maas, E Nyamsuren
Topics in cognitive science 9 (2), 395-412, 2017
Extracting interrogative intents and concepts from geo-analytic questions
H Xu, E Hamzei, E Nyamsuren, H Kruiger, S Winter, M Tomko, S Scheider
AGILE: GIScience Series 1, 23, 2020
Preventing social engineering in ubiquitous environment
E Nyamsuren, HJ Choi
Future Generation Communication and Networking (FGCN 2007) 2, 573-577, 2007
RAGE reusable game software components and their integration into serious game engines
W Van der Vegt, E Nyamsuren, W Westera
International Conference on Software Reuse, 165-180, 2016
Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning
E Nyamsuren, W Van der Vegt, W Westera
Fifteenth International Conference on Advances in Computer Games 2017 (ACG2017), 2017
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Joint International Conference on Serious Games, 191-203, 2016
Human Reasoning Module
E Nyamsuren, NA Taatgen
Biologically Inspired Cognitive Architectures 8, 1-18, 2014
The Effect of Visual Representation Style in Problem-Solving: A Perspective from Cognitive Processes
E Nyamsuren, NA Taatgen
PLOS ONE 8 (11), e80550, 2013
Efficient Software Assets for Fostering Learning in Applied Games
M Maurer, A Nussbaumer, C Steiner, W van der Vegt, R Nadolski, ...
International Conference on Immersive Learning, 170-182, 2017
The synergy of top-down and bottom-up attention in complex task: going beyond saliency models.
E Nyamsuren, NA Taatgen
M. KnauffM. PauenI. SebanzI. Wachsmuth. Proceedings of the 35th Annual …, 2013
Building a semantic model of a textual document for efficient search and retrieval
E Nyamsuren, HJ Choi
2009 11th International Conference on Advanced Communication Technology 1 …, 2009
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games.
E Nyamsuren, HLJ van der Maas, M Maurer
International Journal of Serious Games 5 (1), 5-18, 2018
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework
W Vegt, K Bahreini, E Nyamsuren, W Westera
EAI Endorsed Transactions on Game-Based Learning 5 (17), e4, 2019
Top-down Planning and Bottom-up Perception in a Problem-solving Task
E Nyamsuren, N Taatgen
Proceedings of the Annual Meeting of the Cognitive Science Society 33 (33), 2011
Building domain independent ontology for web 2.0
E Nyamsuren, HJ Choi
2008 IEEE 8th International Conference on Computer and Information …, 2008
The RAGE Game Software Components Repository for Supporting Applied Game Development
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ...
International Journal of Serious Games 4 (3), 59-72, 2017
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