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Nestor Z Salamon
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Year
STAR: Superhuman training in augmented reality
M Kegeleers, S Miglani, GMW Reichert, NZ Salamon, JT Balint, ...
Proceedings of the First Superhuman Sports Design Challenge: First …, 2018
192018
Computational Light Painting Using a Virtual Exposure
NZ Salamon, M Lancelle, E Eisemann
Computer Graphics Forum (Eurographics) 36 (2), 1-8, 2017
112017
Star Tag: a superhuman sport to promote physical activity
N Numan, A Kolster, N Hoogerwerf, B Kreynen, J Romeijnders, TH Huala, ...
IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Superhuman …, 2019
102019
MainTrain: a serious game on the complexities of rail maintenance
D Alderliesten, K Valečkaitė, NZ Salamon, JT Balint, R Bidarra
Proceedings of the Games and Learning Alliance conference (GaLA 2018), 82--89, 2019
92019
A serious game to inform young citizens on canal water maintenance
Y Appel, Y Dimitrov, S Gnodde, N van Heerden, P Kools, D Swaab, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2019), 394-403, 2019
72019
Controllable Motion-Blur Effects in Still Images
X Luo, NZ Salamon, E Eisemann
IEEE transactions on visualization and computer graphics (TVCG), 2020
62020
A serious game for students to acquire productivity habits
W Raateland, K Chronas, T Wissel, T Bruyn, B Konuralp, M Bueno, ...
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020
62020
Adding Motion Blur to Still Images
X Luo, NZ Salamon, E Eisemann
Proceedings of Graphics Interface (GI), 108-114, 2018
62018
A serious game for changing mindsets about loans for home retrofitting
O Dikken, K Prakash, B Roseboom, A Rubio, S Østvik, M Bueno, ...
Games and Learning Alliance: 9th International Conference, GALA 2020, Laval …, 2020
52020
Loud and Clear: the VR game without visuals
B Baas, D van Peer, J Gerling, M Tavasszy, N Buskulic, NZ Salamon, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2019), 180-190, 2019
52019
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People
NZ Salamon, JCS Jacques, SR Musse
Proceedings of Brazilian Symposium on Computer Games and Digital …, 2014
52014
Misusing mobile phones to break the ice: the tabletop game Maze Maestro
A Sjölund, M Straatman, M van Osch, O Findra, P Patil, M Bueno, ...
Proceedings of Foundations of Digital Games (FDG), 2020
42020
Stimulating ideation in new teams with the mobile game Grapplenauts
S Alaka, ML Cunha, J Vermeer, NZ Salamon, JT Balint, R Bidarra
International Journal of Serious Games 6 (4), 87-101, 2019
42019
Learning geothermal energy basics with the serious game HotPipe
L Mac an Bhaird, M Al Owayyed, R van Driel, H Jiang, RA Johannessen, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2019), 312-321, 2019
32019
A user-based framework for group re-identification in still images
NZ Salamon, JCSJ Junior, SR Musse
IEEE International Symposium on Multimedia (ISM), 315-318, 2015
32015
ShutterApp: Spatio-temporal Exposure Control for Videos
NZ Salamon, M Billeter, E Eisemann
Computer Graphics Forum (Pacific Graphics) 38 (7), 675 - 683, 2019
22019
IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications
M Kegeleers, R Bruens, M Liefaard, NZ Salamon, Rafael Bidarra
International Journal of Computer Games Technology 2019, 2019
22019
Virtual Exposure Control for Creative Image and Video Editing
NZ Salamon
2021
Musicality: A Game to Improve Musical Perception
N Khalass, G Zarnomitrou, KI Haque, S Salmi, S Maulini, T Linkermann, ...
Proceedings of the Games and Learning Alliance conference (GaLA 2018), 39-48, 2019
2019
Re-identificação de pessoas em imagens através de características descritivas de cores e grupos
NZ Salamon
Pontifícia Universidade Católica do Rio Grande do Sul, 2015
2015
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Articles 1–20