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Johannes Konert
Johannes Konert
Prof. Programming at Univ. of Applied Sciences Fulda, Germany
Verified email at cs.hs-fulda.de - Homepage
Title
Cited by
Cited by
Year
The group formation problem: an algorithmic approach to learning group formation
J Konert, D Burlak, R Steinmetz
Open Learning and Teaching in Educational Communities: 9th European …, 2014
472014
Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility
I Buchem, J Konert, C Carlino, G Casanova, K Rajagopal, O Firssova, ...
Learning and Collaboration Technologies. Design, Development and …, 2018
412018
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games
J Konert
Springer, 2014
312014
PEDALE–A peer education diagnostic and learning environment
J Konert, K Richter, F Mehm, S Göbel, R Bruder, R Steinmetz
Journal of Educational Technology & Society 15 (4), 27-38, 2012
312012
Modeling the player, learner and personality: Independency of the models of Bartle, Kolb and NEO-FFI (Big5) and the implications for game based learning
J Konert, S Göbel, R Steinmetz
Proceedings of the 7th European Conference on Game Based Learning (ECGBL …, 2013
252013
Multiplayer serious games
V Wendel, J Konert
Serious Games: Foundations, Concepts and Practice, 211-241, 2016
242016
An authoring tool for adaptive digital educational games
F Mehm, J Konert, S Göbel, R Steinmetz
21st Century Learning for 21st Century Skills: 7th European Conference of …, 2012
202012
Knowledge Sharing in the Classroom: A Social Network Approach for Diagnostic Assessment and Learning Together
J Konert, S Gobel, K Richter, R Bruder
Advanced Learning Technologies (ICALT), 2011 11th IEEE International …, 2011
182011
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien
J Konert, D Burlak, S Göbel, R Steinmetz
DeLFI 2013: Die 11 e-Learning Fachtagung Informatik, 2013
17*2013
Effects of group formation on student satisfaction and performance: A field experiment
A Müller, H Bellhäuser, J Konert, R Röpke
Small Group Research 53 (2), 244-273, 2022
142022
PeerLA-Assistant for individual learning goals and self-regulation competency improvement in online learning scenarios
J Konert, C Bohr, H Bellhäuser, C Rensing
2016 IEEE 16th International Conference on Advanced Learning Technologies …, 2016
142016
Towards social serious games
J Konert, S Göbel, R Steinmetz
Proceedings of the 6th European Conference on Games Based Learning (ECGBL) 1 …, 2012
112012
MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL
J Konert, H Bellhäuser, R Röpke, E Gallwas, A Zucik
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
102016
Design for Teaching and Learning in a Networked World: 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings
G Conole, T Klobučar, C Rensing, J Konert, E Lavoué
Springer, 2015
102015
Erstellung, Steuerung und Evaluation von Serious Games: Authoring, Control and Evaluation of Serious Games
S Göbel, F Mehm, V Wendel, J Konert, S Hardy, C Reuter, M Gutjahr, ...
Informatik-Spektrum 37, 547-557, 2014
92014
Who is the Perfect Match?
H Bellhäuser, J Konert, A Müller, R Röpke
i-com 17 (1), 65-77, 2018
72018
MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen
R Röpke, J Konert, E Gallwas, H Bellhäuser
DeLFI 2016--Die 14. E-Learning Fachtagung Informatik, 2016
72016
Video game personalization via social media participation
J Konert, S Göbel, R Steinmetz
Games for Training, Education, Health and Sports: 4th International …, 2014
72014
Bringing game achievements and community achievements together
J Konert, N Gerwien, S Göbel, R Steinmetz
Proceedings of the 7th European Conference on Games Based Learning (ECGBL …, 2013
72013
Towards a social game interaction taxonomy: a social gaming approach towards peer knowledge sharing and participation in serious games
J Konert, S Göbel, R Steinmetz
E-Learning and Games for Training, Education, Health and Sports: 7th …, 2012
72012
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