Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes N Hocine, A Gouaïch, SA Cerri, D Mottet, J Froger, I Laffont User Modeling and User-Adapted Interaction 25, 65-98, 2015 | 160 | 2015 |
Rehabilitation of the upper arm early after stroke: video games versus conventional rehabilitation. A randomized controlled trial I Laffont, J Froger, C Jourdan, K Bakhti, LEH van Dokkum, A Gouaich, ... Annals of physical and rehabilitation medicine 63 (3), 173-180, 2020 | 58 | 2020 |
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation N Hocine, A Gouaïch 2011 16th International Conference on Computer Games (CGAMES), 257-261, 2011 | 53 | 2011 |
Etat de l’art des techniques d’adaptation dans les jeux ludiques et sérieux N Hocine, A Gouaïch, I Di Loreto, L Abrouk Revue d’Intelligence Artificielle. França 25 (2), 253-280, 2011 | 53 | 2011 |
Mixed reality serious games: The therapist perspective G Abdelkader 2011 IEEE 1st International Conference on Serious Games and Applications for …, 2011 | 51 | 2011 |
Weak interaction and strong interaction in agent based simulations F Michel, A Gouaich, J Ferber Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003 …, 2003 | 46 | 2003 |
MIC*: A Deployment Environment for Autonomous Agents A Gouaïch, F Michel, Y Guiraud International Workshop on Environments for Multi-Agent Systems, 109-126, 2004 | 42 | 2004 |
Requirements for achieving software agents autonomy and defining their responsibility A Gouaich International Workshop on Computational Autonomy, 128-139, 2003 | 33 | 2003 |
Digital-pheromone based difficulty adaptation in post-stroke therapeutic games A Gouaïch, N Hocine, L Van Dokkum, D Mottet Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium …, 2012 | 32 | 2012 |
Dynamic difficulty adaptation in serious games for motor rehabilitation N Hocine, A Gouaich, SA Cerri Games for Training, Education, Health and Sports: 4th International …, 2014 | 31 | 2014 |
Towards a unified view of the environment (s) within multi-agent systems A Gouaïch, F Michel Informatica 29 (4), 2005 | 30 | 2005 |
Social casual games success is not so casual I Di Loreto, A Gouaïch Proc. of the 28th ACM Conference on Human Factors in Computing Systems, 1-11, 2010 | 26 | 2010 |
Trajectory formation principles are the same after mild or moderate stroke D Mottet, LEH van Dokkum, J Froger, A Gouaïch, I Laffont PloS one 12 (3), e0173674, 2017 | 22 | 2017 |
Motivation based difficulty adaptation for therapeutic games N Hocine, A Gouaich, I Di Loreto, M Joab 2011 IEEE 1st International Conference on serious games and applications for …, 2011 | 22 | 2011 |
A survey of agent programming and adaptive serious games N Hocine, A Gouaich | 19 | 2011 |
Facebook games: between social and personal aspects I Di Loreto, A Gouaich International Journal of Computer Information Systems and Industrial …, 2011 | 19 | 2011 |
Mixed reality serious games for post-stroke rehabilitation I Di Loreto, A Gouaïch, N Hocine Therapeutic Serious Games and Pervasive Computing, 2012 | 16 | 2012 |
A players clustering method to enhance the players' experience in multi-player games Y Francillette, L Abrouk, A Gouaich Proceedings of CGAMES'2013 USA, 229-234, 2013 | 15 | 2013 |
Dugdale, julie 25 esparcia, sergio 35 fernández-caballero, antonio 91 fuentes, lidia 279 R Fuentes-Fernández, S Astorga, M Aulinas, I Ayala, M Bergeret, ... Advances in Practical Applications of Agents and Multiagent Systems: 8th …, 2010 | 13 | 2010 |
Rest-a: An agent virtual machine based on rest framework A Gouaïch, M Bergeret Advances in Practical Applications of Agents and Multiagent Systems: 8th …, 2010 | 12 | 2010 |