Topology matching for fully automatic similarity estimation of 3D shapes M Hilaga, Y Shinagawa, T Kohmura, TL Kunii Proceedings of the 28th annual conference on Computer graphics and …, 2001 | 1760 | 2001 |
A deep learning framework for character motion synthesis and editing D Holden, J Saito, T Komura ACM Transactions on Graphics (TOG) 35 (4), 1-11, 2016 | 576 | 2016 |
Phase-functioned neural networks for character control D Holden, T Komura, J Saito ACM Transactions on Graphics (TOG) 36 (4), 1-13, 2017 | 502 | 2017 |
A virtual reality dance training system using motion capture technology JCP Chan, H Leung, JKT Tang, T Komura IEEE transactions on learning technologies 4 (2), 187-195, 2010 | 499 | 2010 |
Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction P Wang, L Liu, Y Liu, C Theobalt, T Komura, W Wang arXiv preprint arXiv:2106.10689, 2021 | 397 | 2021 |
Learning motion manifolds with convolutional autoencoders D Holden, J Saito, T Komura, T Joyce SIGGRAPH Asia 2015 technical briefs, 1-4, 2015 | 286 | 2015 |
Mode-adaptive neural networks for quadruped motion control H Zhang, S Starke, T Komura, J Saito ACM Transactions on Graphics (TOG) 37 (4), 1-11, 2018 | 206 | 2018 |
Spatial relationship preserving character motion adaptation ESL Ho, T Komura, CL Tai ACM SIGGRAPH 2010 papers, 1-8, 2010 | 206 | 2010 |
Neural state machine for character-scene interactions. S Starke, H Zhang, T Komura, J Saito ACM Trans. Graph. 38 (6), 209:1-209:14, 2019 | 186 | 2019 |
A recurrent variational autoencoder for human motion synthesis I Habibie, D Holden, J Schwarz, J Yearsley, T Komura Proceedings of the British Machine Vision Conference (BMVC), 2017 | 137 | 2017 |
Creating and retargetting motion by the musculoskeletal human body model T Komura, Y Shinagawa, TL Kunii The visual computer 16, 254-270, 2000 | 131 | 2000 |
A feedback controller for biped humanoids that can counteract large perturbations during gait T Komura, H Leung, S Kudoh, J Kuffner Proceedings of the 2005 IEEE International Conference on Robotics and …, 2005 | 128 | 2005 |
Force, work and power output of lower limb muscles during human maximal-effort countermovement jumping A Nagano, T Komura, S Fukashiro, R Himeno Journal of Electromyography and Kinesiology 15 (4), 367-376, 2005 | 109 | 2005 |
Local motion phases for learning multi-contact character movements S Starke, Y Zhao, T Komura, K Zaman ACM Transactions on Graphics (TOG) 39 (4), 54: 1-54: 13, 2020 | 107 | 2020 |
Optimal coordination of maximal-effort horizontal and vertical jump motions–a computer simulation study A Nagano, T Komura, S Fukashiro Biomedical engineering online 6 (1), 1-9, 2007 | 102 | 2007 |
Simulating pathological gait using the enhanced linear inverted pendulum model T Komura, A Nagano, H Leung, Y Shinagawa IEEE Transactions on biomedical engineering 52 (9), 1502-1513, 2005 | 102 | 2005 |
Interaction patches for multi-character animation HPH Shum, T Komura, M Shiraishi, S Yamazaki ACM transactions on graphics (TOG) 27 (5), 1-8, 2008 | 85 | 2008 |
Character motion synthesis by topology coordinates ESL Ho, T Komura Computer graphics forum 28 (2), 299-308, 2009 | 82 | 2009 |
Longer moment arm results in smaller joint moment development, power and work outputs in fast motions A Nagano, T Komura Journal of biomechanics 36 (11), 1675-1681, 2003 | 77 | 2003 |
Emulating human perception of motion similarity JKT Tang, H Leung, T Komura, HPH Shum Computer Animation and Virtual Worlds 19 (3‐4), 211-221, 2008 | 76 | 2008 |