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Ricardo Lopes
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Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on, 1-1, 2011
3192011
Procedural generation of dungeons
R Van Der Linden, R Lopes, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 78-89, 2013
1842013
Constructive generation methods for dungeons and levels
N Shaker, J Togelius, MJ Nelson, N Shaker, A Liapis, J Togelius, R Lopes, ...
Procedural Content Generation in Games, 31-55, 2016
1072016
Designing Procedurally Generated Levels
R Van der Linden, R Lopes, R Bidarra
Proceedings of the the second workshop on Artificial Intelligence in the …, 2013
92*2013
A constrained growth method for procedural floor plan generation
R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra
Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010
682010
Generating Consistent Buildings: a Semantic Approach for Integrating Procedural Techniques
T Tutenel, R Smelik, R Lopes, K de Kraker, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on, 1-1, 2011
602011
Artificial intelligence and personalization opportunities for serious games
A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
342012
A Generic Method for Classification of Player Behavior
M Etheredge, R Lopes, R Bidarra
322013
A semantic generation framework for enabling adaptive game worlds
R Lopes, R Bidarra
252011
Using gameplay semantics to procedurally generate player-matching game worlds
R Lopes, T Tutenel, R Bidarra
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
242012
Mobile adaptive procedural content generation
R Lopes, K Hilf, L Jayapalan, R Bidarra
Proceedings of the fourth workshop on Procedural Content Generation in Games …, 2013
232013
Authoring adaptive game world generation
R Lopes, E Eisemann, R Bidarra
IEEE Transactions on Games 10 (1), 42-55, 2017
162017
Scenario adaptivity in serious games
R Lopes
Proceedings of the Fifth International Conference on the Foundations of …, 2010
92010
Gameplay semantics for the adaptive generation of game worlds
R Lopes
editor no identificado, 2014
42014
Gameplay semantics for authoring adaptivity in mobile games.
R Lopes, K Hilf, L Jayapalan, R Bidarra
FDG, 435-436, 2013
22013
Calligraphic shortcuts for comics creation
R Lopes, T Cardoso, N Silva, M Fonseca
Smart Graphics, 223-232, 2009
22009
ReCCO: An Interactive Application for Sketching Web Comics
RLMJ Fonseca, TCN Silva
15th International Conference on Distributed Multimedia Systems, 353-358, 2009
12009
Criação Interactiva de Banda Desenhada
RA Lopes, MJ Fonseca, TD Cardoso, NF Silva
The Eurographics Association, 2021
2021
Uremic Lung in Young with IgA Nephropathy
PM Cavalcante Neto, AR Bertoldi, SLK Matias, RA Lopes, ...
B53. ACUTE LUNG INJURY, ARDS, SLEEP, AND BEYOND: CLINICAL STUDIES AND CASE …, 2020
2020
Sketch-based interaction and calligraphic tags to create comics online
R Lopes, T Cardoso, N Silva, MJ Fonseca
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and …, 2009
2009
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Articles 1–20