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Ricardo Lopes
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Adaptivity challenges in games and simulations: a survey
R Lopes, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on, 1-1, 2011
3292011
Procedural generation of dungeons
R Van Der Linden, R Lopes, R Bidarra
IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 78-89, 2013
1992013
Constructive generation methods for dungeons and levels
N Shaker, J Togelius, MJ Nelson, N Shaker, A Liapis, J Togelius, R Lopes, ...
Procedural Content Generation in Games, 31-55, 2016
1112016
Designing Procedurally Generated Levels
R Van der Linden, R Lopes, R Bidarra
Proceedings of the the second workshop on Artificial Intelligence in the …, 2013
97*2013
A constrained growth method for procedural floor plan generation
R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra
Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010
742010
Generating Consistent Buildings: a Semantic Approach for Integrating Procedural Techniques
T Tutenel, R Smelik, R Lopes, K de Kraker, R Bidarra
Computational Intelligence and AI in Games, IEEE Transactions on, 1-1, 2011
642011
Artificial intelligence and personalization opportunities for serious games
A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ...
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
392012
A Generic Method for Classification of Player Behavior
M Etheredge, R Lopes, R Bidarra
332013
A semantic generation framework for enabling adaptive game worlds
R Lopes, R Bidarra
272011
Using gameplay semantics to procedurally generate player-matching game worlds
R Lopes, T Tutenel, R Bidarra
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
252012
Mobile adaptive procedural content generation
R Lopes, K Hilf, L Jayapalan, R Bidarra
Proceedings of the fourth workshop on Procedural Content Generation in Games …, 2013
222013
Authoring adaptive game world generation
R Lopes, E Eisemann, R Bidarra
IEEE Transactions on Games 10 (1), 42-55, 2017
182017
Scenario adaptivity in serious games
R Lopes
Proceedings of the Fifth International Conference on the Foundations of …, 2010
82010
CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation
E Silva, R Lopes, LP Reis
International Journal of Serious Games 10 (4), 3-16, 2023
52023
Gameplay semantics for the adaptive generation of game worlds
R Lopes
editor no identificado, 2014
42014
Gameplay semantics for authoring adaptivity in mobile games.
R Lopes, K Hilf, L Jayapalan, R Bidarra
FDG, 435-436, 2013
22013
Calligraphic shortcuts for comics creation
R Lopes, T Cardoso, N Silva, M Fonseca
Smart Graphics, 223-232, 2009
22009
Sketch-based interaction and calligraphic tags to create comics online
R Lopes, T Cardoso, N Silva, MJ Fonseca
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and …, 2009
12009
ReCCO: An Interactive Application for Sketching Web Comics
RLMJ Fonseca, TCN Silva
15th International Conference on Distributed Multimedia Systems, 353-358, 2009
12009
Criação Interactiva de Banda Desenhada
RA Lopes, MJ Fonseca, TD Cardoso, NF Silva
The Eurographics Association, 2021
2021
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Articles 1–20