Adaptivity challenges in games and simulations: a survey R Lopes, R Bidarra Computational Intelligence and AI in Games, IEEE Transactions on, 1-1, 2011 | 329 | 2011 |
Procedural generation of dungeons R Van Der Linden, R Lopes, R Bidarra IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 78-89, 2013 | 199 | 2013 |
Constructive generation methods for dungeons and levels N Shaker, J Togelius, MJ Nelson, N Shaker, A Liapis, J Togelius, R Lopes, ... Procedural Content Generation in Games, 31-55, 2016 | 111 | 2016 |
Designing Procedurally Generated Levels R Van der Linden, R Lopes, R Bidarra Proceedings of the the second workshop on Artificial Intelligence in the …, 2013 | 97* | 2013 |
A constrained growth method for procedural floor plan generation R Lopes, T Tutenel, RM Smelik, KJ De Kraker, R Bidarra Proc. 11th Int. Conf. Intell. Games Simul, 13-20, 2010 | 74 | 2010 |
Generating Consistent Buildings: a Semantic Approach for Integrating Procedural Techniques T Tutenel, R Smelik, R Lopes, K de Kraker, R Bidarra Computational Intelligence and AI in Games, IEEE Transactions on, 1-1, 2011 | 64 | 2011 |
Artificial intelligence and personalization opportunities for serious games A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012 | 39 | 2012 |
A Generic Method for Classification of Player Behavior M Etheredge, R Lopes, R Bidarra | 33 | 2013 |
A semantic generation framework for enabling adaptive game worlds R Lopes, R Bidarra | 27 | 2011 |
Using gameplay semantics to procedurally generate player-matching game worlds R Lopes, T Tutenel, R Bidarra Proceedings of the The third workshop on Procedural Content Generation in …, 2012 | 25 | 2012 |
Mobile adaptive procedural content generation R Lopes, K Hilf, L Jayapalan, R Bidarra Proceedings of the fourth workshop on Procedural Content Generation in Games …, 2013 | 22 | 2013 |
Authoring adaptive game world generation R Lopes, E Eisemann, R Bidarra IEEE Transactions on Games 10 (1), 42-55, 2017 | 18 | 2017 |
Scenario adaptivity in serious games R Lopes Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 8 | 2010 |
CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation E Silva, R Lopes, LP Reis International Journal of Serious Games 10 (4), 3-16, 2023 | 5 | 2023 |
Gameplay semantics for the adaptive generation of game worlds R Lopes editor no identificado, 2014 | 4 | 2014 |
Gameplay semantics for authoring adaptivity in mobile games. R Lopes, K Hilf, L Jayapalan, R Bidarra FDG, 435-436, 2013 | 2 | 2013 |
Calligraphic shortcuts for comics creation R Lopes, T Cardoso, N Silva, M Fonseca Smart Graphics, 223-232, 2009 | 2 | 2009 |
Sketch-based interaction and calligraphic tags to create comics online R Lopes, T Cardoso, N Silva, MJ Fonseca Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and …, 2009 | 1 | 2009 |
ReCCO: An Interactive Application for Sketching Web Comics RLMJ Fonseca, TCN Silva 15th International Conference on Distributed Multimedia Systems, 353-358, 2009 | 1 | 2009 |
Criação Interactiva de Banda Desenhada RA Lopes, MJ Fonseca, TD Cardoso, NF Silva The Eurographics Association, 2021 | | 2021 |