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Katrin Becker
Katrin Becker
President, Mink Hollow Media & Adjunct Professor, Mount Royal University
Verified email at minkhollow.ca - Homepage
Title
Cited by
Cited by
Year
Digital game‐based learning once removed: Teaching teachers
K Becker
British Journal of Educational Technology 38 (3), 478-488, 2007
4662007
Games and simulations in online learning: research and development frameworks: research and development frameworks
D Gibson, C Aldrich, M Prensky
IGI Global, 2006
3022006
Teaching with games: the Minesweeper and Asteroids experience.
K Becker
2282001
Pedagogy in commercial videos
K Becker
Games and simulations in online learning: Research and development …, 2007
2192007
Choosing and using digital games in the classroom
K Becker, Becker
Springer, 2017
1702017
Games: Purpose and potential in education
CT Miller
Springer Science & Business Media, 2008
1382008
How are games educational? Learning theories embodied in games
K Becker
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005
1182005
What’s the difference between gamification, serious games, educational games, and game-based learning
K Becker
Academia Letters 209 (2), 2021
1162021
The guide to computer simulations and games
K Becker, JR Parker, K McNulty
Wiley Pub., Incorporated, 2011
922011
Games for learning: Are schools ready for what’s to come?
K Becker, DM Jacobsen
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005
922005
Video game pedagogy: Good games= good pedagogy
K Becker
Games: Purpose and potential in education, 73-125, 2009
882009
The invention of good games: Understanding learning design in commercial videogames
K Becker
752008
Distinctions between games and learning: A review of current literature on games in education
K Becker
Gaming and Simulations: Concepts, Methodologies, Tools and Applications, 75-107, 2011
612011
The magic bullet: A tool for assessing and evaluating learning potential in games
K Becker
International Journal of Game-Based Learning (IJGBL) 1 (1), 19-31, 2011
59*2011
Grading programming assignments using rubrics
K Becker
Proceedings of the 8th annual conference on Innovation and technology in …, 2003
552003
Gamification in the classroom: Old wine in new badges
K Becker, S Nicholson
Learning, education and games 61, 61-85, 2016
502016
The clark-kozma debate in the 21-st century
K Becker
Canadian Network for Innovation in Education, 2010
442010
Games and learning styles
K Becker
422005
Wicked ID: Conceptual Framework for Considering Instructional Design as a Wicked Problem.
K Becker
Canadian Journal of learning and technology 33 (1), n1, 2007
402007
A simulation primer
K Becker, JR Parker
Digital simulations for improving education: Learning through artificial …, 2009
292009
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