Jan Ondrej
Jan Ondrej
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A synthetic-vision based steering approach for crowd simulation
J Ondřej, J Pettré, AH Olivier, S Donikian
ACM Transactions on Graphics (TOG) 29 (4), 1-9, 2010
Experiment-based modeling, simulation and validation of interactions between virtual walkers
J Pettré, J Ondřej, AH Olivier, A Cretual, S Donikian
Proceedings of the 2009 ACM SIGGRAPH/Eurographics symposium on computer …, 2009
A feasibility study with image-based rendered virtual reality in patients with mild cognitive impairment and dementia
V Manera, E Chapoulie, J Bourgeois, R Guerchouche, R David, J Ondrej, ...
PloS one 11 (3), e0151487, 2016
Affordable content creation for free-viewpoint video and VR/AR applications
R Pagés, K Amplianitis, D Monaghan, J Ondřej, A Smolić
Journal of Visual Communication and Image Representation 53, 192-201, 2018
Trending paths: A new semantic-level metric for comparing simulated and real crowd data
H Wang, J Ondřej, C O’Sullivan
IEEE transactions on visualization and computer graphics 23 (5), 1454-1464, 2016
Familiar environments enhance object and spatial memory in both younger and older adults
NA Merriman, J Ondřej, E Roudaia, C O’Sullivan, FN Newell
Experimental Brain Research 234, 1555-1574, 2016
Path Patterns: Analyzing and Comparing Real and Simulated Crowds
H Wang, J Ondrej, C O’Sullivan
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Imperceptible relaxation of collision avoidance constraints in virtual crowds
R Kulpa, AH Olivierxs, J Ondřej, J Pettré
Proceedings of the 2011 SIGGRAPH Asia Conference, 1-10, 2011
Trained human-intention classifier for safe and efficient robot navigation
CA O'sullivan, C Park, ML Gilbert, J Ondrej, KG Freeman
US Patent 9,776,323, 2017
HI Robot: Human Intention-aware Robot Planning for Safe and Efficient Navigation in Crowds
C Park, J Ondrej, M Gilbert, K Freeman, C O’Sullivan
IROS, 2016
Crowded environments reduce spatial memory in older but not younger adults
NA Merriman, J Ondřej, A Rybicki, E Roudaia, C O’Sullivan, FN Newell
Psychological Research, 1-22, 2016
Egocentric gesture recognition for head-mounted ar devices
T Chalasani, J Ondrej, A Smolic
2018 IEEE international symposium on mixed and augmented reality adjunct …, 2018
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds
R Hughes, J Ondřej, J Dingliana
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 79-84, 2015
Holonomic Collision Avoidance for Virtual Crowds
R Hughes, J Ondrej, J Dingliana
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, SCA '14, 103-111, 2014
Virtual play in free-viewpoint video: Reinterpreting samuel beckett for virtual reality
N O’Dwyer, N Johnson, E Bates, R Pagés, J Ondřej, K Amplianitis, ...
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2017
Online inserting virtual characters into dynamic video scenes
Y Zhang, J Pettré, J Ondřej, X Qin, Q Peng, S Donikian
Computer Animation and Virtual Worlds 22 (6), 499-510, 2011
Interaction between real and virtual humans during walking: perceptual evluation of a simple device
AH Olivier, J Ondřej, J Pettré, R Kulpa, A Cretual
Proceedings of the 7th Symposium on Applied Perception in Graphics and …, 2010
Volograms & V-SENSE volumetric video dataset
R Pagés, K Amplianitis, J Ondrej, E Zerman, A Smolic
ISO/IEC JTC1/SC29/WG07 MPEG2021/m56767, 2021
2D shading for cel animation
M Hudon, R Pagés, M Grogan, J Ondřej, A Smolić
Proceedings of the Joint Symposium on Computational Aesthetics and Sketch …, 2018
Beckett in VR: Exploring narrative using free viewpoint video
N O'Dwyer, N Johnson, R Pagés, J Ondřej, K Amplianitis, E Bates, ...
ACM SIGGRAPH 2018 Posters, 1-2, 2018
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