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Cameron Browne
Cameron Browne
Verified email at maastrichtuniversity.nl - Homepage
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
37572012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
9022011
Evolutionary Game Design
C Browne
Springer, 2011
3822011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3822010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
2182010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1682008
Hex Strategy: Making the right connections
C Browne
AK Peters/CRC Press, 2009
1392009
Ludii–the ludemic general game system
E Piette, DJNJ Soemers, M Stephenson, CF Sironi, MHM Winands, ...
ECAI 2020, 411-418, 2020
842020
Connection games: variations on a theme
C Browne
AK Peters/CRC Press, 2018
752018
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
642001
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
632003
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
542004
A class grammar for general games
C Browne
International Conference on Computers and Games, 167-182, 2016
352016
Modern techniques for ancient games
C Browne
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
332018
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
312010
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
272012
Strategic features for general games
C Browne, DJNJ Soemers, E Piette
arXiv preprint arXiv:2101.00843, 2021
242021
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
242008
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
242004
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
232016
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