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Kenwright
Kenwright
Generative AI, Data Mining, Machine Learning, Artificial Intelligence, WebGPU, GPU, VR, AR, MR, XR,
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Year
A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies
B Kenwright
The 20th International Conference on Computer Graphics, Visualization and …, 2012
1722012
Virtual reality: ethical challenges and dangers [opinion]
B Kenwright
IEEE Technology and Society Magazine 37 (4), 20-25, 2018
1222018
Inverse kinematics–cyclic coordinate descent (CCD)
B Kenwright
Journal of Graphics Tools 16 (4), 177-217, 2012
1002012
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
582011
Inverse kinematics with dual-quaternions, exponential-maps, and joint limits
B Kenwright
International Journal on Advances in Intelligent Systems 6 (1), 2013
522013
There's more to sound than meets the ear: Sound in interactive environments
B Kenwright
IEEE Computer Graphics and Applications 40 (4), 62-70, 2020
512020
Brief review of video games in learning & education how far we have come
B Kenwright
Siggraph asia 2017 symposium on education, 1-10, 2017
442017
Integrating real-time fluid simulation with a voxel engine
J Zadick, B Kenwright, K Mitchell
The Computer Games Journal 5, 55-64, 2016
392016
Holistic game development curriculum
B Kenwright
Siggraph asia 2016 symposium on education, 1-5, 2016
382016
Fast efficient fixed-size memory pool: No loops and no overhead
B Kenwright
COMPUTATION TOOLS 2012 : The Third International Conference on Computational …, 2012
37*2012
Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers
B Kenwright, G Morgan
Algorithmic and Architectural Gaming Design, 159-205, 2012
372012
Responsive Biped Character Stepping: When Push Comes To Shove
B Kenwright
International Conference on CyberWorlds (CW2012), Germany(Darmstadt), 25-27 …, 2012
362012
Real-time character inverse kinematics using the gauss-seidel iterative approximation method
B Kenwright
arXiv preprint arXiv:2211.00330, 2022
342022
Bio-inspired animated characters: A mechanistic & cognitive view
B Kenwright
2016 Future Technologies Conference (FTC), 1079-1087, 2016
342016
Free-form tetrahedron deformation
B Kenwright
Advances in Visual Computing: 11th International Symposium, ISVC 2015, Las …, 2015
342015
Generic convex collision detection using support mapping
B Kenwright
Technical report, 2015
332015
Synthesizing Balancing Character Motions
B Kenwright
9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS …, 2012
322012
Dual-Quaternions: From Classical Mechanics to Computer Graphics and Beyond
B Kenwright
32*
Neural network in combination with a differential evolutionary training algorithm for addressing ambiguous articulated inverse kinematic problems
B Kenwright
SIGGRAPH Asia 2018 Technical Briefs, 1-4, 2018
312018
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
B Kenwright
Workshop on Virtual Reality Interaction and Physical Simulation, 2017
312017
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