Balancing product design and theoretical insights LR Ejersbo, R Engelhardt, L Frølunde, T Hanghøj, R Magnussen, ... Handbook of Design Research Methods in Education, 167-182, 2014 | 81 | 2014 |
Player transformation of educational multiplayer games R Magnussen, M Misfeldt Proceedings of the Other Players conference, 2004 | 44 | 2004 |
Towards value-creating and sustainable open data ecosystems: A comparative case study and a research agenda B Van Loenen, A Zuiderwijk, G Vancau-Wenberghe, FJ Lopez-Pellicer, ... JeDEM-eJournal of eDemocracy and Open Government 13 (2), 1-27, 2021 | 41 | 2021 |
Games as a platform for student participation in authentic scientific research R Magnussen, SD Hansen, T Planke, JF Sherson arXiv preprint arXiv:1511.01653, 2015 | 39 | 2015 |
Cities at play: Children's redesign of deprived neighbourhoods in Minecraft R Magnussen, AL Elming European conference on games based learning, 331, 2015 | 25 | 2015 |
Open Data Interface (ODI) for secondary school education M Saddiqa, R Magnussen, B Larsen, JM Pedersen Computers & Education 174, 104294, 2021 | 21 | 2021 |
Learning Games as a Platform for Simulated Science Practice. R Magnussen DiGRA Conference, 2005 | 20 | 2005 |
Teacher roles in learning games-When games become situated in schools. R Magnussen DiGRA Conference, 2007 | 19 | 2007 |
Bringing open data into Danish schools and its potential impact on school pupils M Saddiqa, L Rasmussen, R Magnussen, B Larsen, JM Pedersen Proceedings of the 15th international symposium on open collaboration, 1-10, 2019 | 18 | 2019 |
Open data visualization in Danish schools: A case study M Saddiqa, B Larsen, R Magnussen, LL Rasmussen, JM Pedersen 27th International Conference in Central Europe on Computer Graphics …, 2019 | 18 | 2019 |
Representational inquiry in science learning games R Magnussen Danmarks Pædagogiske Universitetsskole, Aarhus Universitet, 2008 | 17 | 2008 |
Games as a platform for situated science practice R Magnussen Worlds in play: International perspectives on digital games research, 301-311, 2007 | 15 | 2007 |
Educating for co-production of community-driven knowledge R Magnussen, VD Hamann, AG Stensgaard Electronic Journal of E-learning 17 (3), 222-233, 2019 | 10 | 2019 |
Participatory design and opposing interests in development of educational computer games RMMMT Buch, M Misfeldt Level Up: Digital Games Research Conference Proceedings, 2003 | 10 | 2003 |
Scientific discovery games for authentic science education R Magnussen, SD Hansen, T Planke, JF Sherson European Conference on Games Based Learning, 344, 2013 | 9 | 2013 |
Design-based action research R Magnussen, BH Sørensen Serious Games in Education: A Global Perspective, 47-58, 2011 | 9 | 2011 |
Involving lay people in research and professional development through gaming: A systematic mapping review R Magnussen European Conference on Games Based Learning, 394-401, 2017 | 8 | 2017 |
Games in science education: Discussion of the potential and pitfalls of games-based science education R Magnussen European Conference on Games Based Learning 1, 339, 2014 | 8 | 2014 |
Naturfaglig praksis og spillignende læring R Magnussen, C Jessen MONA 2, 7-26, 2006 | 8 | 2006 |
Enterprise architecture oriented requirements engineering for the design of a school friendly open data web interface M Saddiqa, M Kirikova, R Magnussen, B Larsen, JM Pedersen Complex Systems Informatics and Modeling Quarterly, 1-20, 2019 | 7 | 2019 |