Vanissa Wanick
Vanissa Wanick
Senior Lecturer, Winchester School of Art, University of Southampton
Verified email at - Homepage
Cited by
Cited by
Gamification and behaviour
A AlMarshedi, V Wanick, GB Wills, A Ranchhod
Gamification: Using game elements in serious contexts, 19-29, 2017
Exploring the impact of gamification on student engagement and involvement with e-learning systems
I Bouchrika, N Harrati, V Wanick, G Wills
Interactive Learning Environments 29 (8), 1244-1257, 2019
Gamification in Management: a systematic review and research directions
V Wanick, H Bui
International Journal of Serious Games 6 (2), 57-74, 2019
SGI: a framework for increasing the sustainability of gamification impact
A AlMarshedi, V Wanick, A Ranchhod
International Journal for Infonomics 8 (1/2), 1044-1052, 2015
Customer models for artificial intelligence-based decision support in fashion online retail supply chains
AM Pereira, JAB Moura, EDB Costa, T Vieira, ARDB Landim, E Bazaki, ...
Decision Support Systems 158, 113795, 2022
The design of a hybrid cultural model for Arabic gamified systems
N Alomar, V Wanick, G Wills
Computers in Human Behavior 64, 472-485, 2016
Cryptocurrencies in the Ludic economies: the case of contemporary game cultures
LJ Mataruna-dos-Santos, V Wanick
Blockchain and Cryptocurrencies, 2018
Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems
A Atkins, V Wanick, G Wills
International Journal of Serious Games 4 (4), 3-19, 2017
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
V Wanick, J Stallwood, A Ranchhod, G Wills
Entertainment Computing 27, 194-208, 2018
Chatbot design approaches for fashion E-commerce: an interdisciplinary review
A Landim, AM Pereira, T Vieira, E de B. Costa, JAB Moura, V Wanick, ...
International Journal of Fashion Design, Technology and Education, 1-11, 2021
Towards a sustainable gamification impact
A AlMarshedi, GB Wills, V Wanick, A Ranchhod
Information Society (i-Society), 2014 International Conference on, 195-200, 2014
Virtual Transcendence Experiences: Exploring Technical and Design Challenges in Multi-Sensory Environments
V Wanick, G Xavier, E Ekmekcioglu
Proceedings of the 10th International Workshop on Immersive Mixed and …, 2018
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil
V Wanick, R Dunn, A Ranchhod, G Wills
EAI Endorsed Transactions on Serious Games 18 (1), 2019
mHealth and the digital cyborg body: The running apps in a society of control
I Sacramento, V Wanick
Mobile e-Health, 39-70, 2017
Brand Storytelling, Gamification and Social Media Marketing in the “Metaverse”: A Case Study of The Ralph Lauren Winter Escape
V Wanick, J Stallwood
Reinventing Fashion Retailing: Digitalising, Gamifying, Entrepreneuring, 35-54, 2023
Exploring avatar roles for motivational effects in gameful environments
N M Tuah, V Wanick, A Ranchhod, G B Wills
EAI Endorsed Transactions on Creative Technologies 4 (10), 2017
Exploring the use of participatory design in game design: a Brazilian perspective
V Wanick, C Bitelo
International Journal of Serious Games 7 (3), 3-20, 2020
Immersion and narrative design in educational games across cultures
J Baker, V Wanick, M Asiri, G Wills, A Ranchhod
Serious Games and Edutainment Applications, 2nd Ed, 2016
Unlocking the potential of the salesperson in the virtual fitting room: Enhancing the online retail experience for fashion brands
E Bazaki, V Wanick
Academy for Design Innovation Management, 2019
Flow experience in learning: when gamification meets artificial intelligence in education
II Bittencourt, S Isotani, V Wanick, A Ranchhod
Springer International Publishing AG 10948, 541-543, 2018
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