Social network analysis for routing in disconnected delay-tolerant manets EM Daly, M Haahr Proceedings of the 8th ACM international symposium on Mobile ad hoc …, 2007 | 1693 | 2007 |
Random.org: True random number service M Haahr School of Computer Science and Statistics, Trinity College, Dublin, Ireland …, 2010 | 897* | 2010 |
Social network analysis for information flow in disconnected delay-tolerant MANETs EM Daly, M Haahr IEEE Transactions on Mobile Computing 8 (5), 606-621, 2008 | 583 | 2008 |
A case-based approach to spam filtering that can track concept drift P Cunningham, N Nowlan, SJ Delany, M Haahr The ICCBR 3, 03-2003, 2003 | 187 | 2003 |
Interactive digital narrative H Koenitz, G Ferri, M Haahr, D Sezen, Tİ Sezen History, Theory and Practice, 2015 | 175 | 2015 |
Personalised, Collaborative Spam Filtering. A Gray, M Haahr CEAS, 2004 | 130 | 2004 |
Supporting CORBA applications in a mobile environment M Haahr, R Cunningham, V Cahill Proceedings of the 5th annual ACM/IEEE International Conference on Mobile …, 1999 | 125 | 1999 |
The challenges of disconnected delay-tolerant MANETs EM Daly, M Haahr Ad Hoc Networks 8 (2), 241-250, 2010 | 97 | 2010 |
Procedural puzzle generation: A survey B De Kegel, M Haahr IEEE Transactions on Games 12 (1), 21-40, 2019 | 91 | 2019 |
Design and evaluation of player experience of a location-based mobile game T Carrigy, K Naliuka, N Paterson, M Haahr Proceedings of the 6th Nordic conference on human-computer interaction …, 2010 | 68 | 2010 |
Location-aware multimedia stories: turning spaces into places V Nisi, I Oakley, M Haahr Universidade Cátolica Portuguesa, 72-93, 2008 | 65 | 2008 |
Analysis of the 5 iron golf swing when hitting for maximum distance A Healy, KA Moran, J Dickson, C Hurley, AF Smeaton, NE O'Connor, ... Journal of Sports Sciences 29 (10), 1079-1088, 2011 | 61 | 2011 |
Design, implementation and evaluation of audio for a location aware augmented reality game N Paterson, K Naliuka, SK Jensen, T Carrigy, M Haahr, F Conway Proceedings of the 3rd International Conference on Fun and Games, 149-156, 2010 | 56 | 2010 |
Filtering and scalability in the ECO distributed event model Haahr, Meier, Nixon, Cahill, Jul 2000 Proceedings International Symposium on Software Engineering for …, 2000 | 46 | 2000 |
Creating location-based augmented-reality games for cultural heritage M Haahr Serious Games: Third Joint International Conference, JCSG 2017, Valencia …, 2017 | 42 | 2017 |
barelymusician: An adaptive music engine for video games A Gungormusler, N Paterson-Paulberg, M Haahr Audio engineering society conference: 56th international conference: audio …, 2015 | 41 | 2015 |
First steps towards a unified theory for interactive digital narrative H Koenitz, M Haahr, G Ferri, TI Sezen Transactions on edutainment X, 20-35, 2013 | 40 | 2013 |
Creating an adaptive network of hubs using Schelling's model A Singh, M Haahr Communications of the ACM 49 (3), 69-73, 2006 | 35 | 2006 |
Wireless ad hoc network for dublin: A large-scale ad hoc network test-bed S Weber, V Cahill, S Clarke, M Haahr ERCIM News 54, 2003 | 34 | 2003 |
Decentralising a service-oriented architecture J Sacha, B Biskupski, D Dahlem, R Cunningham, R Meier, J Dowling, ... Peer-to-Peer Networking and Applications 3, 323-350, 2010 | 28 | 2010 |