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Luke Dicken
Luke Dicken
Strathclyde AI and Games Group, University of Strathclyde
Verified email at cis.strath.ac.uk
Title
Cited by
Cited by
Year
Behavior selection algorithms: an overview
M Dawe, S Gargolinski, L Dicken, T Humphreys, D Mark
Game AI Pro 360, 1-14, 2019
232019
Applying clustering techniques to reduce complexity in automated planning domains
L Dicken, J Levine
Intelligent Data Engineering and Automated Learning–IDEAL 2010: 11th …, 2010
62010
StrathPac-An Automated Player for Ms. Pac-Man
L Kelly, L Dicken, J Levine
a 2009 IEEE Symposium on Computational Intelligence and Games competition entree, 2009
32009
Game definition file
L Dicken, J Pagnutti, Y Wen
US Patent 11,465,052, 2022
22022
Automated dynamic custom game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 11,420,115, 2022
22022
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent 11,318,386, 2022
22022
Automated prediction of user response states based on traversal behavior
L Dicken, J Pagnutti, Y Wen
US Patent 11,291,915, 2022
22022
On device game engine architecture
L Dicken, J Pagnutti, Y Wen
US Patent App. 16/948,502, 2022
22022
Automated generation of custom content for computer-implemented games
L Dicken, J Pagnutti, Y Wen
US Patent App. 16/948,497, 2022
22022
Automated game assessment
L Dicken, J Pagnutti, Y Wen
US Patent App. 16/948,503, 2022
22022
Parametric player modeling for computer-implemented games
L Dicken, J Pagnutti, Y Wen
US Patent 11,565,182, 2023
12023
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent App. 17/730,925, 2022
12022
Operator interface for automated game content generation
L Dicken, J Pagnutti, Y Wen
US Patent App. 17/713,862, 2022
12022
Automated prediction of user response states based on traversal behavior
L Dicken, J Pagnutti, Y Wen
US Patent App. 17/680,565, 2022
12022
Abstraction through clustering: complexity reduction in automated planning domains
L Dicken, P Gregory, J Levine
International Journal of Data Mining, Modelling and Management 11 4 (2), 123-137, 2012
12012
SPREE: The Strathclyde Poker Research Environment
L Dicken, N Johnstone, J Levine, P Rodgers
Proc. AISB AI and Games Symposium2, 2011
12011
Influence Landscapes-From Spatial to Conceptual Representations
L Dicken, J Levine
Proc. AISB AI and Games Symposium, 2011
12011
GAME DEFINITION FILE
L Dicken, J Pagnutti, Y Wen
US Patent App. 17/889,677, 2023
2023
AUTOMATED DYNAMIC CUSTOM GAME CONTENT GENERATION
L Dicken, J Pagnutti, Y Wen
US Patent App. 17/875,659, 2023
2023
Generalising plans to influence landscapes for robust agent execution in virtual worlds
L Dicken
2016
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