Rob Tieben
Rob Tieben
Designer, researcher, entrepreneur, director
Verified email at - Homepage
Cited by
Cited by
Curiosity and interaction: making people curious through interactive systems
R Tieben, T Bekker, B Schouten
Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction, 2011
Human behavior analysis in ambient gaming and playful interaction
BAM Schouten, R Tieben, A van de Ven, DW Schouten
Computer Analysis of Human Behavior, 387-403, 2011
Meeting by moving, mediated through music
R Tieben, K Van Boerdonk, S Klooster, E Van Den Hoven
IEEE Pervasive Computing 6 (3), 55-56, 2007
Contact through canvas: an entertaining encounter
K van Boerdonk, R Tieben, S Klooster, E van den Hoven
Personal and Ubiquitous Computing 13, 551-567, 2009
Playful persuasion: Designing for ambient playful interactions in public spaces
R Tieben, J Sturm, T Bekker, B Schouten
Journal of Ambient Intelligence and Smart Environments 6 (4), 341-357, 2014
PlayFit: Designing playful activity interventions for teenagers.
J Sturm, R Tieben, M Deen, T Bekker, BAM Schouten
DiGRA Conference, 2011
Shake up the schoolyard: iterative design research for public playful installations
R Tieben, L De Valk, P Rijnbout, T Bekker, B Schouten
Proceedings of the 2014 conference on Interaction design and children, 175-183, 2014
Activating play: A design research study on how to elicit playful interaction from teenagers
R Tieben
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment
RJW Sluis-Thiescheffer, R Tieben, J Sturm, MM Bekker, B Schouten
Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013
Experiences of nurses with an innovative digital diary intervention in the intensive care unit: A qualitative exploration
T Haakma, R Tieben, B Sleven, M Buise, M van Mol
Intensive and Critical Care Nursing 70, 103197, 2022
Eliciting casual activity through playful exploration, communication, personalisation and expression
R Tieben, T Bekker, J Sturm, B Schouten
way (eg school, games, television, internet) 6, 20, 2011
The look, the feel and the action: making sets of ActDresses for robotic movement
M Jacobsson, Y Fernaeus, R Tieben
Proceedings of the 8th ACM Conference on Designing Interactive Systems, 132-140, 2010
Eliciting recurring curiosity through playful interactions
R Tieben, JA Sturm, MM Bekker, BAM Schouten
IDC 2013 workshop on Behaviour Change Interventions: Teenagers technology …, 2013
Computer Analysis of Human Behavior
BAM Schouten, R Tieben, A van de Ven, DW Schouten
Human Behavior Analysis in Ambient Gaming and Playful Interaction, 387-403, 2011
Gaming for Adherence to Medication using Ehealth in Rheumatoid arthritis (GAMER) study: a randomised controlled trial
BPH Pouls, CL Bekker, F Gundogan, RCF Hebing, HAW Van Onzenoort, ...
RMD open 8 (2), e002616, 2022
Playful moments of activity
R Tieben, J Sturm, T Bekker, B Schouten
Constructing Ambient Intelligence: AmI 2011 Workshops, Amsterdam, The …, 2012
The usability of a digital diary from the perspectives of intensive care patients' relatives: A pilot study
MMC van Mol, N Tummers, C Leerentveld, R Tieben, M Buise
Nursing in Critical Care, 2023
Social gaming against loneliness in older adults: a feasibility study
BDL Chatel, J Janssen, G Peeters, R Corten, R Tieben, M Deen, ...
Available at SSRN 4331993, 2023
Beweeginterventies voor het vmbo op basis van spel en games
J Sturm, R Tieben
LO: Vakblad voor Lichamelijke Opvoeding, 2011
A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial
J Janssen, B Châtel, N Den Heijer, R Tieben, M Deen, R Corten, ...
JMIR Formative Research 7 (1), e45173, 2023
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